A two-person indie game studio
from Nova Scotia, Canada.

Our Games About Us

Our Games

Out Now on Steam : PC & Steam Deck

Cloudbreaker

Bullet Heaven meets Inventory Management. Dive through a sky-world, shred hordes of enemies, and slot engine parts into your airship's grid to build absurd synergies. A roguelite where placement, not luck, decides the run. Every ship has a different grid to solve.

Roguelite Survivors-like Inventory Management Bullet Hell

Who We Are

Ballast Games is Brendan Tipney and Anand Friesen, a two-person indie studio based in Nova Scotia, Canada.

We care about tight, satisfying gameplay. Every mechanic should feel good to interact with, every run should feel meaningfully different, and every system should reward thinking.

We aim to build distilled versions of established genres, with a unique twist. Our approach identifies what is fundamentally compelling about a genre and delivers it in a focused, minimalist package.

Brendan Tipney : Code & Design
Anand Friesen : Art & Design
Brendan Tipney and Anand Friesen : Ballast Games

Press Enquiries

Logos, screenshots, key art, GIFs, and trailers are all available in our press kit. Reach out directly for interviews, coverage, or builds.

Get In Touch

For press, partnerships, or just to say hello, we're a small team and we read everything.

Find Us